

Step 2) Download Daz to Blender plugin from GitHub, unpack the. Step 1) Download Blender 3.1 and Blender 2.93 (or another version that is 2.80 or higher, 2.93 works for me and it is the first version which supports arm64 - the M1 Chip natively) Step 1) Download Daz Studio and Daz to Blender plugin via DAZ3DIM (you must purchase the Daz to Blender plugin in the Daz Store for $0) I think it might be helpful for people who want to render via Cycles and utilize the M1 GPU (which is available in Blender 3.1). I am using it on MacBook Pro M1, MacOS 12.2 Monterey, Blender 3.1, Daz Studio 4.20 Pro, so I don't know if the same workaround works on other platforms. Hi all, I got a workaround for the Daz to Blender plugin if it doesn't work for some of you and a tutorial on how to render in Blender using the Cycles engine and M1 GPU/Metal
